In recovery, Falcon Dive can't grab edgehoggers, leaving him extremely vulnerable to them. Falcon has the best dash-dance in the game, so if timed right, he can dash away from an attack and quickly dash back to retaliate. Captain Falcon Go. Universe Captain Falcon brings his leg up and brings it down in an axe-like fashion. Up Aerial - A quick back-flip kick. Forward Aerial "The Knee" - Captain Falcon's Forward Aerial is a great, if not Falcon's best, finisher. In Melee, Captain Falcon's stance is straightened, with his arms lowered and his left hand out (in midair, he will also do a recovering inward turn after the punch). Both left and right roll dodges are quick and long. 2.0 % Base Damage. Captain Falcon Moves Falcon Punch (B) – Powers up for a moment then strikes with a flaming punch. His running speed and high lateral air speed give him the game's longest and fastest long jump, allowing him to close great distances with short hop aerials and edgeguard faraway enemies. There is not a significant amount of combo options from this move because of its horizontal hit trajectory, low knockback (though it has good knockback for a forward tilt) and stun time, and wind-down lag. If it lands during the initial frames, the victim is zapped and is sent in a difficult-to-DI-out-of, Does a quick backhand punch from behind. He has the single fastest dash speed, the second fastest falling speed (behind Falco), and one of the fastest lateral air speeds in the game. Slams the foe onto the floor. His new Side Special move is Raptor Boost, a rushing uppercut attack which can Meteor Smash opponents only if they're below him. Note: Captain Falcon and Pichu are the only characters in the game to have two different taunt animations. If he goes off a ledge, he continues dashing forward. Captain Falcon's aerial game is very fast, making performing combos fairly easy. His down aerial is the fourth most powerful meteor smash in the game. Also good for, Stomps below him for good downward knockback and high hitstun. For a gallery of Captain Falcon's hitboxes, see here. Nintendo originally meant for Captain Falcon to be the flagship character of the then-new Super Nintendo Entertainment System. Lastly, many of his attacks have reduced ending lag and some of his attacks also have increased KO power (such as forward smash, down smash and the aforementioned Knee smash). He also has the best dash dance and moonwalk in the game. 1 of 2 Go to page. His fast falling speed allows him to SHFFL very well, and it gives him resistance to vertical KOs. 19 Total Frames. Normally makes him, 15%/13%/9% (ground), 15%/13%/11% (air), 9% (landing). If the down aerial hits above Captain Falcon's waist, then it acts as the most powerful spike in the game, though landing this sweetspot requires good spacing and timing. The Gentleman is now much easier to perform and Captain Falcon's jab combo is overall a much more viable damage racking option than it is in NTSC. Crushes foe to the floor. Captain Falcon currently ranks 8th out of 26 on the Melee tier list, in the B tier. In the transition from Super Smash Bros., Captain Falcon gained multiple buffs and nerfs, but was buffed overall, such as in recovery and the introduction to his famous Knee Smash. Captain Falcon Moves. He is countered only by Fox and Falco, soft countered only by Sheik and Jigglypuff, has 3 even matchups, soft counters 7, counters 5, and hard counters 6. Captain Falcon is arguably the fastest character in the game. Crouches low, then performs a spinning hook kick. Falcon is equipped with one of the best roll dodges in the game, as it is one of the fastest and longest. Captain Falcon makes a return appearance in Super Smash Bros. Melee, still in his incarnation from F-Zero X.This time, he is a starter character as opposed to being an unlockable character in the previous game, and as before, one of his alternate costumes is Blood Falcon in both coloration and the logo on his suit's back. Fairly fast, good for knocking the foe away from the ledge to follow with an aerial attack or edgeguard, with proper mindgaming/prediction.