Edit Live Edit. Be aware that if you search EDHREC for Mimeoplasm lists filtering for inclusion of Experiment Kraj you’ll get loads of Ooze tribal, whereas excluding a card like Inexorable Blob will refine for cards that fit in synergy rather than theme. I owned a partial custom cube for a time and only began playing EDH a couple of years ago; however, I now subscribe to this format exclusively. Mimeoplasm EDH Commander / EDH Rychuuuuu. This process is one that I believe makes a masterful deck builder, and, speaking generally, an engaged learner and productive citizen of the world. Playtest v1. I know I'm missing some important cards like mana crypt and mana drain, but I definitely plan on acquiring those in the future. If it wins through combat, these are your best creatures. Card Kingdom 762.51 - 783.33 . Right now I'm running a very creature-light build, and was wondering if that style would be better off running cutting the basics and running some sort of hermit druid/doomsday/lab maniac package. As a last resort I can put the power cards into play, claim that “I win next turn,” and actually give the table a chance to interact, which makes for a memorable game. A simple EDHREC inquiry into The Mimeoplasm yields the staple graveyard tutor cards Entomb, ... That said, while I wasn’t willing to cut all of these cards from the deck, I did want to search for alternate win conditions. As Commander players, we evolve based on our experiences with the format. Inalla is a proactive combo deck with multiple one card win conditions backed up by the proven and powerful consultation package. This might not seem like a problem, but I enjoy playing decks without a singular goal. Currently the primary way to win is obviously through the necrotic ooze combo, with other paths being early jin-gitaxias, or jarad+sac a phyrexian devourer or lord of extinction. EDH shifted my game motivations towards more interactive board states rather than racing to obtain a position to secure victory. Also, since most of my power plays come from creatures with activated abilities, if I want immediate impact I’m limited to things like flashing a creature in end of turn with Elvish Piper, or utilizing the few creature-based haste enablers in my colors—Apprentice Necromancer, Shifty Doppelganger, and Surrak, the Hunt Caller. I mentioned that not only do my card choices skew towards creatures, but specifically creatures with activated abilities. A nuclear weapon was included in Jarad, Golgari Lich Lord along with a power-matters theme. Searching EDHREC for Mimeoplasm lists “without” reanimation spells suggested mana accelerants to get bigger things in play, and further refining to skew towards creature-based ramp cards, yielded the types of spell-light includes I was looking for. I'm becoming less and less impressed with jarad, and was looking for some input as to how to implement a hermit druid plan or if it's even worthwhile. Alternate win conditions in Mimeoplasm? Finally, my list as it stands now: I hope you enjoyed this exhibition in The Inquiry Cycle applied to EDH brewing and deck building. Edit. I began playing magic in the era of Squirrel Opposition and Upheaval into Psychatog. While certainly not a newcomer, The Mimeoplasm is my current pet Commander. This ooze wants a graveyard steeped in creatures! Copy targets include: Woodfall Primus, Terastodon, Noxious Gearhulk, Sepulchral Primordial, Stormtide Leviathan, and the praetors Vorinclex, Sheoldred, Jin-Gitaxias. If it wins through infinite combos, they go here. Thus I built my list on a foundation of creature-based draw abilities: Splendid! It viewed the graveyard as an extension of my hand. Now if I want to get a creature into play I can cast it OR still reliably retrieve it from my graveyard with The Mimeoplasm. The cards you will need to win the game. To put things into perspective and using our Sultai example: The Mimeoplasm would probably not need much in terms of backup win conditions, using itself as the main kill switch, even in value-oriented decks. Skittles with any high power creature is an excellent late game threat, as by the late game our opponents should be out of resources. Backup. While games with this list were more interactive, I still typically exploded out of the gates faster than my opponents. I adapted my EDHREC search, filtering for decks “without” the LabMan and “without” thine divine sphinx. Win conditions (win-cons). Press J to jump to the feed. Now go forth and walk like a dinosaur! Sultai Commander Review. And speaking of creatures, a standard EDHREC inquiry yields plenty of juicy includes. In addition to playing magic, I work as a math teacher at an IB public high school. I also considered cutting Mikaeus and couldn't justify it. Playing this version of the deck felt better. I adapted my EDHREC search, filtering for decks “without” the LabMan and “without” thine divine sphinx. Ole’ T-Rex arm is always fun to take for a walk. In this deck, we're mostly winning by casting The Mimeoplasm when graveyards are full, as a copy of Walking Ballista, Triskelion, or (less flexible) Maga, Traitor to Mortals, with additional +1/+1 counters from Lord of Extinction, Apocalypse Demon, or Consuming Aberration. The only reflective alteration that I have at the moment is how to push the synergies of the deck further. I've been playing a buried alive combo deck with mimeoplasm as commander for a while, and I try to constantly make changes to tune it to a competitive level. So I decided that even though creature cards that loot are inherently weaker than a card like Fact or Fiction, they can achieve controlled, steady graveyard and hand sculpting. Not to mention Mirror-Mad Phantasm shenanigans. It also makes you the target at the table, and I want the guy between me and the fridge to not mind getting me another beer. When I began constructing my initial list I naturally scour resources such as EDHREC, beginning with an obvious focus on how to fill the graveyard and what to do with all that dead goodness. Naturally our deck compositions develop based on the results of casual games at shops, within playgroups, online games, or, for some, through competitive tournaments. The interesting part of my experience with the format is that I don’t particularly enjoy the same types of decks as I played historically in Standard or Cube. It makes use of underused cards in a synergistic way, requires acute consideration in how it is piloted each game, and it is powerful without being predictably boring or oppressive. In place of the powerful staple finishers mentioned at the top of the article I might include ability creatures such as Chameleon Colossus, Volrath the Fallen, Mossbridge Troll, Memnarch, and, most busted of all, Devoted Druid.